#include "DXUT.h"
#include "GraphicsFileResource.h"
#include "SDKmisc.h"



CGraphicsFileResource::CGraphicsFileResource( int nResType, const TCHAR * resName, const TCHAR * szFilePath, D3DPOOL pool )
 :   IResource(nResType,resName,pool)
{
 
	TCHAR path[MAX_PATH];
	DXUTFindDXSDKMediaFileCch(path,MAX_PATH,szFilePath);
	wcscpy_s( m_szFilePath, MAX_PATH, path );
}

CGraphicsFileResource::~CGraphicsFileResource( void )
{

}

 